Technology Lesson Demonstration
I believe the Jeopardy game technology tool would be an asset to my classroom (www.playfactile.com). This game allows me to create various categories categories such as World History, Ancient History, Famous Inventors, etc. that can correspond with any particular history lesson I have chosen. Using the RAT Matrix (Roblyer, M., & Hughes, J. 2019), I have replaced the textbook with the game. I amplified what we learned in class to make the lessons fuller. Lastly, the technology transformed our lessons in history by integrating them into a fun game. I believe students will find this learning tool entertaining and motivating.
References
https://www.playfactile.com
Roblyer, M., & Hughes, J. (2019). Integrating educational technology into teaching, (8th ed.). New York, NY: Pearson.
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